<< Edit Mesh (Bridge Edge Loops)
Edit Mesh (Join) >>
2023-12-13
19
ikkinomi
mesh
・ Separate P
If you have selected several faces,
pressing P brings up the menu shown in the image below.
Choose Selection, and the selected faces will become a separate object.
Now you can move, rotate, and scale these faces as a independent object.
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Welcome to BLENDER IKKINOMI
Camera . key, A key
Selecting objects Left Click
Add / Delete Shifit + A / X
Edit mode (vertex/edge/face) Tab, 1/2/3
Move, Rotate, Scale G/R/S
Exercise 1
Mastering G, R, S Keys - Axis and Numeric Values
3D Cursor Shift + S, Shift + C
Three View 1, 3, 5, 7
Work Camera and Camera, Numpad 0
Add a rendering camera
Quick Controls for the Rendering Camera: T Menu, N Menu
Views and Workspaces
Edit Mesh (Extrude)
Edit Mesh (Subdivide)
Edit Mesh (Inset)
Edit Mesh (Bevel)
Edit Mesh (Bridge Edge Loops)
Edit Mesh (Separate)
Edit Mesh (Join)
Edit Mesh (Separate vertex, edge)
Edit Mesh (Select Land Ctrl + L)
Edit Mesh (Local Merge)
Edit Mesh (Edge Join)
Edit Mesh (Move Along with Edge)
Edit Mesh (Repeat Last)
Edit Mesh (Boolean)
Edit Mesh (Special Deletion Method: Dissolve)
Edit Mesh (J)
Edit Mesh (F)